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Comic books, video games, news and reviews.

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boardgamegeek.com

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A great resource for all those board of games & cards.

New comment on Item for GeekList "Solitaire Games On Your Table - May 2026"

24 May 2026 @ 9:15 am

by Boo_n_Cass Related Item: Tucana Builders Elida wrote:Happy birthday, Axelle! This game is fun!Thanks Monica! It is fun 😉

New comment on File Munchkin Cooperative rules

24 May 2026 @ 9:12 am

by ben_ Related Item: Munchkin Thanks for sharing, and the obviously quite amount of thought put into this.

Reply: General Gaming:: Re: Heated confrontation on board game etiquette led to player quitting: Who was right?

24 May 2026 @ 9:11 am

by Yenreb For scenario B, here's how I would have fixed it: Point out that it should have 6. Observe that a player did indeed take spice this round and it should have had 5 at the time, and cost less water, so rollback to allow them to take that space instead. Check if anyone else's actions would change as a result (e.g. they wanted the spice on the space that is now available). It's true that the spice that should have accumulated there earlier in the game might have affected players' decisions in prior rounds, but that's too far to rollback.

Thread: Model's Counterattack:: Rules:: Break contact - unit in zoc at start of phase

24 May 2026 @ 9:11 am

by HighPaulo A german unit starts a phase in a soviet zoc from unit A. The soviets then advance unit B towards the german unit. Can the german unit break contact (and following all related rules) ?

Reply: One Hour World War II:: Rules:: Re: Control & Supply example

24 May 2026 @ 9:10 am

by rzymek Army's Level (strength) is irrelevant for control. Only the numer of pieces count.See Example in 6.2 CONTROL: "...a Level 2 Army is the same as a Level 1 Army for the purposes of control."

Reply: Works in Progress:: Re: Doodle Bash | Now an App-Assisted 1-page PNP Deck-Builder

24 May 2026 @ 9:10 am

by iiiDaNiii Hey Karaan, thanks for having another go at the game! I appreciate the additional feedback.I expect there's going to be some level of overwhelming baked in for this sort of game. I want the depth and replayability that comes from having a lot of different symbols, but I agree that can create a lot of mental strain in the early games. I'm not totally sure I have a solution for this, but yes, hopefully the 'flow' state gets rolling before too many plays!I suppose players could park on each of the early missions for more than one play to get more familiar.Thanks again for playing!

Thread: The Epic Battle of Alesia:: General:: First play and question shock combat chart

24 May 2026 @ 9:10 am

by rockerviking After a visit at Alesia 2 years ago I was excited that this game was coming. Yesterday was our first set-up and play. I think its a great looking game and overwhelming to set-up and what strategy is the best to play! So that is the great part of the game so far. As we played on we came to the conclusion that strategic moving is a key part and that shock combat is hard to win!!! Getting 3-1 or more odds for the Gallic is hard to get and is there a positive outcome if you get a Battle rages outcome? Also Roman attacks has to be with good odds otherwise a retreat result is most likely and that will cause some serious defensive problems.The game MUST and will be back on the table but some can give me some thoughts about there gameplay and the shock combat table…

Product For Sale: Vantage

24 May 2026 @ 9:09 am

by Xneg €70.00 for Board Game: Vantage Condition: Very Good Location: Germany

Reply: Wargames:: General:: Re: Wargames That You’ve Completed: May 2026 Edition

24 May 2026 @ 9:08 am

by gamer72 Many years ago, I taught my grandson Will how to play games ( see https://boardgamegeek.com/geeklist/26835/corruption-of-the-i... ). He's all grown up now, married and with first child on the way, and so I was overjoyed when he called last week and said "let's play a game". So yesterday he brought over Warriors of God: The Wars of England & France, 1135-1453 and we got two games done : in the first, he thrashed my French mercilessly and won in six turns ; in the second, he overturned a 25-point deficit to narrowly lose to my English on the last turn. Great times. He plans to hand my arse to me in

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