Useful resources and inspiration for creative minds (html, css, javascript)
Between Human and Machine: Sofia Papadopoulou’s Approach to Augmented Creativity
29 April 2026 @ 10:25 am
From painting to immersive design, Sofia Papadopoulou’s path reflects a constant evolution across mediums.
More Than a Portfolio: Building a Scroll-Driven 3D World with Something to Say
28 April 2026 @ 2:51 pm
A scroll-driven 3D world built from scratch with Three.js, GSAP, and WebGL — where every technical decision serves a message worth sharing.
Rhumb Studio: Small but Mighty, Shaped by Curiosity
27 April 2026 @ 2:10 pm
A two-person studio working between Bristol and Paris, redefining web design by crafting immersive, spatial experiences that feel less like pages and more like places.
Susurrus: Crafting a Cozy Watercolor World with Three.js and Shaders
24 April 2026 @ 10:33 am
A behind-the-scenes look at blending NPR shading, sound, and interaction to shape a meditative WebGL scene.
Building 4WIDE: Turning Distortion, Blur, and Motion into a Coherent Experience
23 April 2026 @ 2:30 pm
A look at designing and building the 4WIDE website, exploring how distortion, blur, and motion were used to create an expressive experience while balancing clarity and performance.
A Playful Clip Menu with GSAP’s easeReverse
22 April 2026 @ 3:18 pm
A playful GSAP menu demo exploring how easeReverse makes reversed UI animations feel smoother, snappier, and more intentional.
False Earth: From WebGL Limits to a WebGPU-Driven World
21 April 2026 @ 3:37 pm
A deep dive into building an infinite procedural landscape using WebGPU and Three.js, where compute shaders and indirect drawing bring millions of interactive grass blades to life.
Interactive Storytelling for the Web: Building Immersive Stories with Timelines, 3D, and Layered Scenes
20 April 2026 @ 9:22 am
A step by step tutorial on creating an immersive Moon story in Instorier with motion, interaction, and 3D scene building.
The Art of Complex Motion: Corentin Bernadou’s World of Shaders and Experimentation
16 April 2026 @ 1:52 pm
A story of how sharing experiments, studying shaders, and pushing animation further helped shape a distinct motion practice.
They Call Me Giulio: The Making of a Cinematic Cyberpunk Portfolio
14 April 2026 @ 1:56 pm
A deep dive into four cinematic scenes, exploring how film-inspired ideas evolved into a cohesive and immersive portfolio experience.